![]() Most players would start the game on the ice-moon Merlin in the Ross 154 system, with a basic Mk1 Eagle. Players had the option to start in the Lave system as in the original game, but had to pay a fine if they wanted to enter the territories of the Federation or the Empire. This led to the lore that marked the demise of ‘GalCop’ itself, which was explained as a socio-economic collapse of that political entity sometime prior to 3200. There are a number of others from the original game still featured in Elite Dangerous even now. Players will still be familiar with Lave, Diso, Riedquat, Reorte and Tionisla. You could land on all planets with solid surfaces, regardless of whether they had an atmosphere or not.FE2 did include a small subset of the original game systems, collectively known as the ‘Old Worlds’. Gone were the simplistic wireframe vector graphics, replaced by fully filled polygonal spacecraft with moving parts and articulated undercarriages.įE2 also featured a game engine capable of rendering travel through astronomically accurate and realistically sized space and down to a 1:1 scale planetary surface which, though sparse in detail by today’s standards, was convincingly represented with billboards, roads, houses, mountains, clouds, craters and rivers. The game featured considerable advances and changes over the original. Other classical works featured in the game too. For many this is still the definitive ‘Elite’ theme. Some original music, particularly the intro theme tune featured above, was composed by David Lowe. It’s still worth watching today, to get a feel of how the game introduced itself. It also featured one of the most cinematic game intros that had been seen up until that point. When FE2, the second game, finally did appear, it was exclusively a 16-bit affair, being made available for the major platforms of the time, the PC, the Commodore Amiga and the Atari ST. ![]() Reports differ on why this didn’t come to fruition, though it seems that the 8-bit hardware was too limited and enthusiasm for the project, with other interests taking their toll on time, ultimately put paid to the work.Some work on ‘Elite 2’ had started long before this, with both Ian Bell and David Braben involved in creating a possible sequel to the original game on the BBC and C64 microcomputers in the late 1980s. ![]()
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